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Press Releases for the Week of March 2, 2009 Print E-mail

Rockers Release New Hits for Guitar Hero Tour
O'Reilly Velocity Opens Registration
Ultimate Gamer Premiers March 10
Registration Open for Harold Davis Webinar
Proporta Can Recharge Your Sony Reader
The Bigs 2 to Hit Store Shelves this Summer
Majesco and Barbara's Bakery Announce Partnership
Growing Software from No Starch Press
Markets for Workstations, Graphics Suffer
O'Reilly Opens Registration for Apple Audio Foundation Webinar
O'Reilly Opens Registration for Search Engine Conference
Take Control of Windows on a Mac
Integrated Chip Market to Disappear in 2012
Rune Factory: Frontier Trailer, Website Released
Majesco Announces a Boy and His Blob for Wii
iPhone and iPod App for Kindle Available Free from Apple
Sony Spotlights New Cyber-Shot Camera
Amazon to Stock Full Line of Speakal iPod Accessories
PopCap Unleashes Peggle Fever
PopCap Launches Peggle Art Contest
PopCap Announces Peggle DualShot for Nintendo DS
WD Announces 8TB Storage System
NIM Acquires TrafficGuage

ROCKERS RISE AGAINST TO CREATE AND DEBUT NEW SONG EXCLUSIVELY IN GUITAR HERO® WORLD TOUR 

Previously Unreleased Single ”Death Blossoms” and Two of the Band’s Smash Hits  To Be Released As Downloadable Content on March 12th Rise Against to Rock with Guitar Hero® Fans as Part of Latest Xbox LIVE® Game with Fame Session on March 14th  

SANTA MONICA, CA – March 6, 2009 – On March 12th, Rise Against will join the growing roster of artists to debut exclusively created music to Guitar Hero fans with the debut of “Death Blossoms” as downloadable content for Activision Publishing, Inc.’s (Nasdaq: ATVI) Guitar Hero® World Tour. The Guitar Hero alums, with “Prayer of the Refuge” and “Re-Education (Through Labor)” appearing in previous versions of Guitar Hero, complete the Rise Against Track Pack with “Audience of One,” the hit single off the band’s new album Appeal to Reason and “Ready to Fall,” from their 2006 album The Sufferer & The Witness. Commemorating the release of the highly anticipated Rise Against Track Pack, virtual rockstars will have the unique opportunity to join Tim McIlrath on the digital stage for performances of Rise Against smash hits.  For a chance to rock with the Chicago native in the Game with Fame on March 14th from 1:00 to 3:00 PM Central (11:00 AM to 1:00 PM Pacific) in Guitar Hero World Tour on the Xbox 360® video game and entertainment system from Microsoft, send a friend request to the gamertag GHRiseAgainst1. “Guitar Hero continues to be a platform for artists to deliver new music while gaining invaluable exposure,” says Tim Riley, Vice President of Music Affairs for Activision Blizzard.  “We are thrilled that Rise Against was willing to compose and record ‘Death Blossoms’ exclusively for our audience offering fans an opportunity to download music heard nowhere else.” Rise Against is vocalist Tim McIlrath, bassist Joe Principe, drummer Brandon Barnes and guitarist Zach Blair. In spring 2001, the band released their debut CD “The Unraveling” on Fat Wreck Chords. After two years of solid touring, Rise Against recorded “Revolutions Per Minute” (2002), followed by “Siren Song Of The Counter-Culture” (2004).  “The Sufferer & the Witness” was released in 2006 and debuted at #10 on the Billboard Top 200 chart. Rise Against released their fifth studio album, Appeal To Reason, on DGC/Interscope Records last fall and it debuted at #3 on the Billboard Top 200 album chart as well as spending one week at #1 on the iTunes album chart. First single, “Re-Education (Through Labor),” was a top 2 hit at modern rock radio and new single “Audience Of One” is poised to top the charts as well. Rise Against will embark on a summer headlining tour with special guest Rancid. The Rise Against Track Pack will be available March 12th on Xbox LIVE® Marketplace for Xbox 360® for 440 Microsoft Points and on the PlayStation®Store for the PLAYSTATION®3 computer entertainment system for $5.49.  “Death Blossoms,” “Audience of One” and “Ready to Fall” will be released individually as downloadable singles for Xbox 360 for 160 Microsoft Points, PLAYSTATION 3 system for $1.99 and Wii™ for 200 Wii Points each. Guitar Hero World Tour transforms music gaming by expanding Guitar Hero’s signature guitar gameplay into a cooperative band experience that combines the most advanced wireless controllers with new revolutionary online* and offline gameplay modes including Band Career and 8-player “Battle of the Bands,” which allows two full bands to compete head-to-head online.  The game features a slick newly redesigned guitar controller, drum kit controller and a wired microphone, as well as an innovative Music Studio music creator that lets players compose, record, edit and share their own rock ‘n’ roll anthems.  Music creators are also able to share their recordings with their friends online through GHTunesSM where other gamers can download and play an endless supply of unique creations. Guitar Hero World Tour is now available for Xbox 360, PLAYSTATION 3 computer entertainment system, the Wii home video game system from Nintendo and the PlayStation®2 computer entertainment system.  The game is rated “T” for Teen by the ESRB.  For more information on Guitar Hero World Tour, please visit worldtour.guitarhero.com. About Activision Publishing, Inc.Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products.  Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, the Netherlands, Australia, Japan and South Korea. More information about Activision and its products can be found on the company’s website, www.activision.com.  Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future are forward-looking statements that are not facts and involve a number of risks and uncertainties. Activision Publishing generally uses words such as “outlook,” “will,” “could,” “would,” “might,” “remains,” “to be,” “plans,” “believes,” “may,” “expects,” “intends,” “anticipates,” “estimate,” future,” “plan,” “positioned,” “potential,” “project,” “remain,” “scheduled,” “set to,” “subject to,” “upcoming” and similar expressions to help identify forward-looking statements. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include, but are not limited to, sales levels of Activision Publishing’s titles, shifts in consumer spending trends, the impact of the current macroeconomic environment, the seasonal and cyclical nature of the interactive game market, Activision Publishing’s ability to predict consumer preferences among competing hardware platforms (including next-generation hardware), declines in software pricing, product returns and price protection, product delays, retail acceptance of Activision Publishing’s products, adoption rate and availability of new hardware and related software, industry competition, rapid changes in technology and industry standards, protection of proprietary rights, litigation against Activision Publishing, maintenance of relationships with key personnel, customers, vendors and third-party developers, domestic and international economic, financial and political conditions and policies, foreign exchange rates, integration of recent acquisitions and the identification of suitable future acquisition opportunities, Activision Blizzard’s success in integrating the operations of Activision Publishing and Vivendi Games in a timely manner, or at all, and the combined company’s ability to realize the anticipated benefits and synergies of the transaction to the extent, or in the timeframe, anticipated, and the other factors identified in Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations. ### *Online gameplay is only available for the Xbox 360® video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system and Wii™ and may require an additional subscription. Guitar Hero World Tour © 2009 Activision Publishing, Inc. Guitar Hero, Activision and RedOctane are registered trademarks of Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners. All rights reserved. “PlayStation,” “PLAYSTATION” and “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. Used with Permission.  Microsoft, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies. Wii and the Wii logo are trademarks of Nintendo.

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O'Reilly Velocity, the Web Performance and Operations Conference, Opens Registration


Program Teaches How to Build a Better Internet

Sebastopol, CA, March 5, 2009—O'Reilly Media has opened early registration for Velocity, the Web Performance and Operations Conference on June 22-24, 2009, at the Fairmont in San Jose, CA. Program chairs Jesse Robbins and Steve Souders have revealed the program for this three-day event dedicated to helping people build better infrastructures. Early registration savings of up to $300 end May 3, 2009.Velocity provides the place to learn how to build websites and services that raise the standards for fast, scalable, efficient, and reliable performance. Velocity 2009 focuses on accomplishing more with fewer resources, efficient design and scaling techniques, and the best ways to manage change. The program also highlights best practices in performance and operations that improve the user experience as well as the company's bottom line.Velocity will gather together developers, engineers, and managers from companies of all sizes; technical executives watching out for the bottom line; CTOs and CIOs seeking to streamline operations; technology evangelists and entrepreneurs pushing their enterprise boundaries; as well as reesearchers and academics. Conference goers can learn from peers, exchange ideas with experts, and share best practices and painful lessons learned. A newly added full day of tutorials enriches the schedule this year.Featured speakers and sessions will include:·         Douglas Crockford of Yahoo!, "Ajax Performance"·         Nicholas Zakas of Yahoo!, "Writing Efficient JavaScript"·         Chris Bissell of MySpace, "Fistful of Sand: Monitoring Code Performance at MySpace.com"·         John Adam of Twitter, "Fixing Twitter: Improving the Performance and Scalability of the World's Most Popular Micro-Blogging Site"·         Richard Campbell of Strangeloop Networks, "Death of a Web Server: Crisis in Caching"·         Stoyan Stefanov of Yahoo!, "Performance Tools"·         Jeremy Zawodny of Craigslist, "MySQL Performance from Day #1"·         Bill Scott of Netflix, "Event Delegation, Speeding Up the Netflix Queue"·         John Allspaw of Flickr/Yahoo!, "10+ Deploys Per Day: Dev and Ops Cooperation at Flickr"·         Mandi Walls of AOL, "Migrating www.aol.com from a Proprietary Web Platform to Open Source"·         Luke Kanies of Reductive Labs, "Introduction to Managed Infrastructure with Puppet"·         Robert Johnson of Facebook, "High Performance at Massive Scale: Lessons Learned at Facebook"·         Marissa Mayer of Google, "The Future of Search"Velocity offers attendees:·         Two tracks covering the key aspects of web performance and operations·         Inspirational keynote presentations that clarify tough issues·         The chance to share knowledge with over 600 web developers and experts in one place·         An Exhibit Hall featuring dozens of the latest tools and services·         Ignite, a rapid-fire showcase of amazing projects and ideas·         Fun evening events, Birds of a Feather sessions, and many networking opportunitiesVelocity 2008 sponsors and exhibitors included: Akamai, Google, Hyperic, Sun Microsystems, 3Tera, Cordiant, Keynote Systems, Limelight Networks, Inc., OpSource, Amazon Web Services, BlueArc, ControlTier, DeviceAnywhere, RightScale, Electronic Frontier Foundation, and Webmetrics.Early registration ends May 3, 2009.For more information on Velocity, visit: http://conferences.oreilly.com/velocity.If you have ideas about areas you'd like to see included at the conference, send a note to: This e-mail address is being protected from spambots. You need JavaScript enabled to view it .If you'd like to stay up to date on information relating to Velocity, sign up for the conference newsletter (login required) at: http://elists.oreilly.com#conferences.Keep an eye on the latest news about Velocity 2009 and see some of last year's coverage at: http://en.oreilly.com/velocity2009/public/content/news-coverage.View selected presentations from Velocity 2008 at: http://velocityconf.blip.tv/Download speaker presentation slides from last year's Velocity at:
http://en.oreilly.com/velocity2008/public/schedule/proceedings
To learn what's on the program chairs' minds, visit Jesse's blog at http://radar.oreilly.com/jesse/ and Steve's blog at http://www.stevesouders.com/blog/.To read Tim O'Reilly's take on the future, go to the O'Reilly Radar at: http://radar.oreilly.com/.For information about sponsorship and exhibit opportunities at Velocity, contact Sharon Cordesse at 707.827.7065 or This e-mail address is being protected from spambots. You need JavaScript enabled to view it .For media inquiries, contact Maureen Jennings at This e-mail address is being protected from spambots. You need JavaScript enabled to view it .If you would like to discuss forming a media or promotional partnership with O'Reilly for an upcoming event, contact This e-mail address is being protected from spambots. You need JavaScript enabled to view it .More O'Reilly Conferences:·         O'Reilly Emerging Technology Conference in San Jose, CA, March 9-12, 2009·         Web 2.0 Expo San Francisco in San Francisco March 31-April 3, 2009, co-produced with TechWeb·         MySQL Conference & Expo in Santa Clara, CA, April 20-23, 2009, co-presented by O'Reilly Media and Sun Microsystems·         RailsConf in Las Vegas, May 4-7, co-presented with Ruby Central·         O'Reilly Where Conference in San Jose, CA, May 19-21, 2009·         O'Reilly Found Conference in Burlingame, CA, June 9-11, 2009·         OSCON in San Jose, CA, in San Jose, CA, July 20-24, 2009·         Web 2.0 Summit in San Francisco, CA, October 20-22, 2009·         Web 2.0 Expo New York in New York City, Nov. 16-19, 2009For a conference overview, visit: http://conferences.oreilly.com


 About O'Reilly
O'Reilly Media spreads the knowledge of innovators through its books, online services, magazines, and conferences. Since 1978, O'Reilly Media has been a chronicler and catalyst of cutting-edge development, homing in on the technology trends that really matter and spurring their adoption by amplifying "faint signals" from the alpha geeks who are creating the future. An active participant in the technology community, the company has a long history of advocacy, meme-making, and evangelism.
O'Reilly conferences bring together forward-thinking business and technology leaders, shaping ideas and influencing industries around the globe. For over 25 years, O'Reilly has facilitated the adoption of new and important technologies by the enterprise, putting emerging technologies on the map. # # #O'Reilly is a registered trademark of O'Reilly Media, Inc. All other trademarks are the property of their respective owners. For more information, visit conferences.oreilly.comO'Reilly.com

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NEW REALITY SERIES, "WCG ULTIMATE GAMER," PREMIERES MARCH 10 at 10/9C ON SCI FI
 

New York, NY - March 6, 2009 - Catch the hot new reality series, WCG Ultimate Gamer, Tuesdays at 10/9C beginning March 10th.  Brought to you by Granada America, World Cyber Games, Samsung and SCI FI, the first episode showcases challenges inspired by the hit game, Rock Band 2, and features guest judges, The Donnas.

WCG Ultimate Gamer will air on the SCI FI Channel - check your local listings for channel information.  Episodes will also be available at wcgultimategamer.com the day after the original broadcast airing.

WCG Ultimate Gamer is an exciting 8-episode elimination-style reality series featuring a diverse group of top gamers who embark on an intense and emotional journey, all hoping to win a prize package that includes $100,000 and the ultimate Samsung electronics package. Additionally, the winner will become the face of the WCG and represent the world's largest video gaming organization in events around the globe, including the 2009 Grand Final in China. 

As the 12 contestants share a loft in downtown Los Angeles, they will be tested in real-life challenges inspired by best-selling game titles, compete in the video games themselves, and ultimately must avoid elimination in head-to-head battles in an arena filled with hundreds of spectators.  Ultimately, the player who is versatile and strategic enough to best their opponents in both the real-life and virtual gaming worlds will emerge as the WCG Ultimate Gamer.

WCG Ultimate Gamer is a format created by Michael Agbabian and Dwight D. Smith (Phenomenon, Gameshow Marathon and Last Comic Standing) who also serve as executive producers.

Check out wcgultimategamer.com or scifi.com for more information about the series.
 ###
SCI FI Channel is a television network where "what if" is what's on.  SCI FI fuels the imagination of viewers with original series and events, blockbuster movies and classic science fiction and fantasy programming, as well as a dynamic Web site (www.scifi.com) and magazine.  Launched in 1992, and currently in 93 million homes, SCI FI Channel is a network of NBC Universal, one of the world's leading media and entertainment companies.

World Cyber Games (WCG) is the global leader in video game tournaments and video game television.  Each year over 1.5 million players compete in WCG events and online tournaments across more than 80 countries.  The annual WCG Grand Final is often dubbed the "Olympics of Video Gaming" by major media outlets as it showcases competitions between national teams and crowns world champions in the top PC, console and mobile video games.  The first WCG Grand Final took place in Seoul, Korea in 2000.  The WCG 2008 Grand Final took place in Cologne, Germany.  The WCG 2009 Grand Final will be hosted by the city of Chengdu, China.  WCG event coverage is presented live on television networks around the world, on WCG.com and via numerous partner outlets.

Granada America is one of the largest international producers for the US market and a major force in acquiring, developing and producing scripted and non-scripted programming for US networks.  Since launching in 2004, Granada America has become a leading producer of non-scripted and scripted programming in the US producing a slate of successful formats with major US networks, including Hell's Kitchen and Ramsay's Kitchen Nightmares for Fox, Celebrity Fit Club for VH1, Phenomenon and Hit Me Baby One More Time for NBC, Sensing Murder for Discovery as well as First 48 and the S.W.A.T series for A&E.   Granada is a world leader in television production and distribution, with international production centers in the UK, Germany and Australia as well as America and programs distributed to over 155 territories worldwide. Our US hit TV show, Nanny 911, has been sold to more than 60 countries.

Samsung Electronics Co., Ltd. is a global leader in semiconductor, telecommunication, digital media and digital convergence technologies with 2007 consolidated sales of US$103.4 billion. Employing approximately 150,000 people in 134 offices in 62 countries, the company consists of four main business units: Digital Media Business, LCD Business, Semiconductor Business, and Telecommunication Business. Recognized as one of the fastest growing global brands, Samsung Electronics is a leading producer of digital TVs, memory chips, mobile phones and TFT-LCDs. For more information, please visit www.samsung.com.


Samsung Electronics America, Inc. (SEA), based in Ridgefield Park, NJ, is a subsidiary of Samsung Electronics Co., Ltd. (SEC). SEA markets a broad range of award-winning consumer electronics, information systems, and home appliance products, as well as oversees all of Samsung's North American operations including Samsung Telecommunications America, LP, Samsung Semiconductor Inc., Samsung Electronics Canada, Inc. and Samsung Electronics Mexico, Inc. As a result of its commitment to innovation and unique design, SEA was ranked #6 in the Electronics Industry segment in Fortune Magazine's "Most Admired Companies 2008," and named as one of Fast Company's "Fast 50 Most Innovative Companies of 2008." Among popular Business Week rankings, SEC ranked #26 in the publication's "Most Innovative Companies of 2008" and #21 in the "100 Best Global Brands" for 2007.  SEC is also a top patent holder, ranking second overall in the U.S. in 2007.  Please visit www.samsung.com or call 1(800) SAMSUNG for more information.
 

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webcast lead graphic
DATE
Wednesday,
March 18
 
TIME
10:00am PT
 
HOW TO JOIN
Register Now
Register now and we'll send you a reminder!

Meeting link: oreilly.com/go/takephotos
 
WEBCAST
Photographing Kids, Family, and (other) Weird Things Presented by Harold Davis
 
PRESENTER
Harold Davis
author of Practical Artistry: Light & Exposure for Digital Photographers
 
Join us for this free, live webcast Families, kids, holidays: we all want to capture them as fond memories, not stiff poses. During this not-to-be-missed presentation, Harold Davis will show us how to do so with more ease and fun in the shooting, showing us that "Cameras don't take photos, people do!" covering topics such as:
  • Don't gain the world at the expense of your soul: personally engage
  • How to control light with a point-and shoot camera, avoiding "exposure modes from Hell"
  • Using pre-visualization as a key photographic skill
  • Making the mundane fantastic - using composition to avoid boring family pictures.
  • Photographing children for the precious individuals they are
  • Leaving the shoe box behind...Displaying and preserving photos in the digital era
He'll also include some material on his work and blog, www.photoblog2.com and leave time for Q&A. Attendance is limited, so register now. We'll send you a reminder before the webcast. And please feel free to share this invitation with others.Date: Wednesday, March 18 at 10 am PT
Price: Free
Duration: Approximately 60 minutes
To register:
http://oreilly.com/go/takephotos
Questions? Please send email to This e-mail address is being protected from spambots. You need JavaScript enabled to view it

About Harold Davis

Harold Davis is a photographer and author. His photographs have been widely published, exhibited, and collected. Many of his fine art photography posters are well known, including some recent alternatively processed digital flower images published by New York Graphic Society.The author of more than twenty books, Harold has written (and illustrated with his photographs) Digital Photography: Digital Field Guide (Wiley), The Photographer's Guide to Yosemite and the High Sierra (Countryman/W.W.Norton), 100 Views of the Golden Gate (Wilderness Press). He is the lead author of a new series of books about digital photography from O'Reilly Digital Media.Harold writes the popular Photoblog 2.0, www.photoblog2.com, which covers aesthetic, technical, and personal issues related to digital photography. He is the creator of the Digital Night website.Available online at http://www.oreilly.com/store/O'Reilly.com
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Re-charge your Sony Reader with help from Proporta

The Sony Reader is a beautiful device, and in order to help keep it that way, Proporta bring you the Soft Feel Silicone Case for the Sony Reader. This no bulk, super-slim silicone case protects your Reader from all the knocks and bumps of everyday life, and keeps it looking pretty in the process.

The Soft Feel Silicone Case (Sony Reader) is precision moulded from an ultra-thin, ultra-tough, soft-feel silicone, and there’s no need to ever remove the device from its case as clever cutouts offer complete access to all ports and controls.

What’s more, the bods over at Proporta have discovered that you can recharge this slinky little device using Proporta’s Ted Baker Six Pack, or Universal Emergency Charger. Great news if you already own one of these, and if you are looking for a portable charger to accessorise your Sony Reader, then either of these products could be perfect for your needs.

P.S. If you’re jetting away with your Sony Reader in hand, you might want to think about having your passport covered too. Keep it free from scuffs and bending with the stylish Proporta Passport Holder and be the envy of everyone in the departure lounge.

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2K Sports Announces The BIGS™ 2 

The fun is back again with this popular arcade-style Major League Baseball game from 2K Sports 

 New York, NY – March 5, 2009 – 2K Sports, the sports publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), announced today that The BIGS™ 2, the sequel to the hit arcade-style Major League Baseball game The BIGS¸ will be available this summer for the Xbox 360® video game and entertainment system from Microsoft, the PLAYSTATION®3 and PlayStation®2 computer entertainment systems, PSP® (PlayStation®Portable) system, and Wii™ home video game system from Nintendo. Known for its over-the-top style of gameplay, The BIGS 2 focuses on the “big” fast-paced moments in Major League Baseball with new opportunities to go up against MLB legends, more mini-games like Home Run Pinball, and a variety of other thrilling new features.  “Fans have been clamoring for a follow-up to The BIGS since it launched two years ago, so we’re excited to now deliver The BIGS 2,” said Greg Thomas, senior vice president of development, 2K Sports. “In the spirit of celebrating the most epic moments in Major League Baseball, The BIGS 2 offers a refreshingly fun and unique experience of dramatic walk-off homeruns, miraculous wall catches, acrobatic diving grabs, and many more incredible plays you’d usually see only in a highlight reel."   The BIGS 2 is being developed by Blue Castle Games and published by 2K Sports and is not yet rated by the ESRB. For more information, please visit www.2ksports.com.  

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a global developer, marketer, distributor and publisher of interactive entertainment software games for the PC, PLAYSTATION®3 and PlayStation®2 computer entertainment systems, PSP® (PlayStation®Portable) system, Xbox 360® video game and entertainment system from Microsoft, Wii™ and Nintendo DS™. The Company publishes and develops products through its wholly owned labels Rockstar Games, 2K Games, 2K Sports and 2K Play; and distributes software, hardware and accessories in North America through its Jack of All Games subsidiary. Take-Two's common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at
www.take2games.com.


Major League Baseball trademarks and copyrights are used with permission of Major League Baseball Properties, Inc. Visit the official Major League Baseball website at MLB.com © MLBPA-Official Licensee, Major League Baseball Players Association. Visit www.MLBPLAYERS.com, the Players Choice on the web.

Microsoft, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft.

"PlayStation", "PLAYSTATION", "PS" Family logo and "PSP" are registered trademarks of Sony Computer Entertainment Inc. PSP® system – Memory Stick Duo™ may be required (sold separately).

Wii and the Wii logo are trademarks of Nintendo.

All trademarks and copyrights contained herein are the property of their respective holders.

Cautionary Note Regarding Forward-Looking Statements

This press release may contain forward-looking statements made in reliance upon the safe harbor provisions of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans," "potential," "predicts," "projects," "seeks," "will," or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company's future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles for current generation platforms, the timely release and significant market acceptance of our games, the realization of the anticipated benefits from our recent business reorganization, the ability to maintain acceptable pricing levels on our games, our reliance on a primary distribution service provider for a significant portion of our products, our ability to raise capital if needed, risks associated with international operations, the matters relating to the Special Committee's investigation of the Company's stock option grants and the claims and proceedings relating thereto (including stockholder and derivative litigation, actions by the SEC and/or other governmental agencies and negative tax or other implications for the Company resulting from any accounting adjustments or other factors) and risks associated with the Company's concluded process to evaluate its strategic alternatives including stockholder litigation arising there from. Other important factors and information are contained in the Company's Annual Report on Form 10-K for the fiscal year ended October 31, 2008, in the section entitled "Risk Factors," and the Company's other periodic filings with the SEC, and can be accessed at
www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

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MAJESCO ENTERTAINMENT AND BARBARA'S BAKERY ANNOUNCE MARKETING PARTNERSHIP FOR
PUFFINS: ISLAND ADVENTURE VIDEO GAME
FOR NINTENDO DS™

Partnership Highlighted by Product Integration and National Instant Win Game


EDISON, N.J., March 5, 2009 -Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, and Barbara's Bakery, a leading provider of all-natural and organic cereals and snacks, today announced a marketing partnership to support the upcoming release of Puffins: Island Adventure for Nintendo DS™.  Through the partnership, content featuring Barbara's Bakery's popular cereals, Puffins and Wild Puffs, will be integrated into the gameplay of the upcoming video game release as "Puffin Tips." Barbara's Bakery will also develop and execute a national instant win game that will take place this spring to coincide with the launch of the video game.

"As we expand our offerings in the casual games space, we continue to explore strategic partnerships that will help raise awareness for our games in unconventional ways," said Gui Karyo, Executive Vice President of Operations, Majesco. "Our partnership with Barbara's Bakery is a perfect opportunity to bring together two related products-Puffins Cereal and our Puffins video game for DS-in a way that makes the experience more fun for the consumer."  

"By teaming with Majesco, Barbara's Bakery's Puffins are able to enter into a whole new format for kids to enjoy," said Kent Spalding, Vice President of Marketing for Weetabix North America. "This video game allows us to take the brand beyond cereal, and hopefully will help to increase awareness of puffins among members of the public who can help support the preservation of their species and environment for many years to come."

Barbara's Bakery is hosting a national instant win game for the new Puffins: Island Adventure game. A Puffins: Island Adventure code will be featured on specially marked Puffins and Organic Wild Puffs cereal boxes starting approximately April 1. Consumers can then enter the code into the Puffins website (http://www.barbarasbakery.us) to see if they have won a free copy of the game. There will be a No Purchase Necessary method of entry. Consumers can visit the website for the complete Official Rules and details on how to enter. The instant win game ends 10-31-09. In addition, Barbara's Bakery will include an advertisement for Puffins and Wild Puffs cereal inside the video game manual.  

About Puffins: Island Adventure video game:
In Puffins: Island Adventure, players become part of a Puffin flock where they will learn to fly, dive, swim, explore, start a family and more in this fun and educational experience. Players must conquer more than 100 challenging events related to Puffin life - including The Puffin 500, Puffin Plummet, Tide Pool Fishing, Dive Fishing, Egg Roll, Feeding Time and many more - as they explore the vast Puffin Niche and interact with other Puffins. Puffins: Island Adventure for Nintendo DS is expected to launch this April.

About Majesco Entertainment Company
Majesco Entertainment Company is a provider of video games for the mass market.  Building on 20 years of operating history, the company is focused on developing and publishing a wide range of casual and family oriented video games on leading console and portable systems. Product highlights include Cooking Mama™ and Cake Mania®2 for Nintendo DS™, and Cooking Mama World Kitchen and Jillian Michaels' Fitness Ultimatum 2009 for Wii™. The company's shares are traded on the Nasdaq Stock Market under the symbol: COOL.  Majesco is headquartered in Edison, NJ and has an international office in Bristol, UK.  More information about Majesco can be found online at www.majescoentertainment.com.

About Barbara's Bakery
Founded as an organic bakery in 1971, Barbara's Bakery, a Weetabix North America company, helped launch the natural foods industry. Closing in on its 40th anniversary, Barbara's, located in Petaluma, California, is committed to providing great-tasting, all-natural products and to making a positive contribution to the world with donations to national and local non-profit organizations involved in environmental, hunger, and children's issues. For more information, please visit www.BarbarasBakery.com.

Safe Harbor
Certain statements contained herein are "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995, Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended.  These forward-looking statements may be identified by reference to a future period(s) or by the use of forward-looking terminology, such as "may," "will," "intend," "should," "expect," "anticipate," "estimate" or "continue" or the negatives thereof or other comparable terminology.  The Company's actual results could differ materially from those anticipated in such forward-looking statements due to a variety of factors.  These factors include but are not limited to, the demand for our products; our ability to complete and release our products in a timely fashion; competitive factors in the businesses in which we compete; continued consumer acceptance of our products and the gaming platforms on which our products operate; fulfillment of orders preliminarily made by customers; adverse changes in the securities markets and the availability of and costs associated with sources of liquidity.  The Company does not undertake, and specifically disclaims any obligation, to release publicly the results of any revisions that may be made to any forward-looking statements to reflect the occurrence of anticipated or unanticipated events or circumstances after the date of such statements.

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Growing Software—New from No Starch Press

A Practical Guide to Managing Software Engineers and Growing a Software Business

San Francisco, CA, March 5, 2009—For engineers who suddenly find themselves in charge at a small growing software company, the change in responsibilities can be daunting. With dozens of new responsibilities to juggle and the never-ending pressures of building and growing software, technical managers can't take time to ease into their job—they need proven strategies fast.Growing Software (No Starch Press, March 2009, 424 pp, ISBN 9781593271831) provides practical, hands-on advice for software managers trying to juggle the challenges of running an engineering team. Drawing on his more than 20 years of successful management experience, author Louis Testa offers readers a wealth of practical guidance that readers could only replace with years of on-the-job training, with advice on how to define and sell products, build and lead an effective team, work with customers, and choose effective development tools."Engineers promoted to management are often used to coding by themselves," said No Starch Press founder William Pollock. "They've got the technical side of things down, but they don't necessarily know how to effectively manage a small team, or define processes to ensure the release of high-quality software. Growing Software is a mentor-in-a-book, guiding new managers through the tough decisions they'll invariably face."Testa combines big-picture advice, specific solutions, and real-life anecdotes to teach readers how to:
  • Work effectively with a CEO and executive team
  • Improve development team efficiency and enthusiasm
  • Evaluate a company's software methodology to improve effectiveness and safeguard against failure
  • Use product prototypes to bridge the gap between marketing and engineering
Detailed templates and spreadsheets round out the book, helping readers put concepts into action. Whether they're new to their positions or experienced managers just trying to do a better job, Growing Software will save managers precious time and help them avoid major mistakes that will block growth.For more information, to schedule an interview, or for a review copy of Growing Software, please contact Travis Peterson at No Starch Press ( This e-mail address is being protected from spambots. You need JavaScript enabled to view it , +1.415.863.9900, x300), or visit www.nostarch.com.About the Author
Louis Testa is Senior Engineering Manager at Galois, a small company that specializes in high-assurance software. He received his BS (with honors) in Engineering from Caltech and his MS EE from the University of California, Berkeley. He has managed engineering teams for over 20 years, and his papers have been featured at many technology conferences. He blogs at www.gspractices.com.
Additional Resources
Chapter 2: "Managing a Development Team" (PDF)
Table of contents overview
Detailed table of contents (PDF)
Index (PDF)
Large cover image

Growing Software
by Louis Testa
March 2009, 424 pp
ISBN 9781593271831, $39.95 USD
This e-mail address is being protected from spambots. You need JavaScript enabled to view it
1-800-998-9938
1-707-827-7000
Available in fine bookstores everywhere, from www.oreilly.com/nostarch, or directly from No Starch Press (http://www.nostarch.com/, This e-mail address is being protected from spambots. You need JavaScript enabled to view it , 1-800-420-7240).About No Starch Press
Founded in 1994, No Starch Press is one of the few remaining independent technical book publishers. We publish the finest in geek entertainment—unique books on technology, with a focus on Open Source, security, hacking, programming, alternative operating systems, and LEGO. Our titles have personality, our authors are passionate, and our books tackle topics that people care about. See http://www.nostarch.com/ for a complete catalog. (And most No Starch Press books use RepKover, a lay-flat binding that won't snap shut.)
About O'Reilly
O'Reilly Media spreads the knowledge of innovators through its books, online services, magazines, and conferences. Since 1978, O'Reilly Media has been a chronicler and catalyst of cutting-edge development, homing in on the technology trends that really matter and spurring their adoption by amplifying "faint signals" from the alpha geeks who are creating the future. An active participant in the technology community, the company has a long history of advocacy, meme-making, and evangelism.
# # #O'Reilly is a registered trademark of O'Reilly Media, Inc. All other trademarks are the property of their respective owners.

Available online at http://oreilly.com/store/O'Reilly.com

 

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Markets for workstations and professional graphics both suffer in Q4'08, reports Jon Peddie Research

 
TIBURON, Calif -- March 5, 2009 --
The markets for workstation and professional graphics couldn't avoid the pain that virtually every market on the planet felt in the fourth quarter of '08. Jon Peddie Research (JPR) analyst Alex Herrera has completed analysis of the quarter and reports that the market - like so many others, technology-based or not - took a substantial hit with respect to units, and even more so with respect to revenue.

Thanks to the deep economic malaise that set in across the globe, the workstation market suffered a decline of 9.9% (year over year), with a total of 764.3 thousand workstations shipped. And with the quarter seeing deflation occur even in markets where prices ordinarily only go up, workstation ASPs - no stranger to quarterly declines - took an extra deep discount, dropping 13.4%. The nose dives of both units and ASPs conspired to paint an even poorer picture for revenue, which dropped 21.9% to $1.58 billion.
Workstation market resultsQ3CY07Q4CY07Q1CY08Q2CY08Q3CY08

Q4CY08

Units (K)762.6847.9822.6867.4854.2

764.3

Total ($M)$1,781.9$2,024.0$1,891.0$1,864.3$1,831.7

$1,579.8

(Source: Jon Peddie Research)Dell and HP now in a virtual dead heat for command of the workstation marketNot long ago, Dell looked poised to dominate the market for workstations the way Intel does for processors - by a wide margin. Back in '04, Dell commanded about 46% of the market, with number two HP far behind at around 27%. But the market leader saw its share slide in '05 and '06, declining to a low around 37%. Thanks in part to the resurgence of its exclusive platform partner Intel, Dell was able to regain its footing and settle back in the low 40%'s. But that didn't mean the company was distancing itself from HP. On the contrary, while Dell bounced and held on to share, HP kept its foot on the gas, steadily picking up points quarter after quarter. Last year saw HP's biggest gains, with the company moving from 33.4% in the first quarter up to 38% in by the fourth quarter, just a couple of scant percentage points behind Dell. But in terms of revenue, JPR's analysis showed HP actually nudging ahead of Dell in Q4'08 by roughly the same margin, putting the two effectively in a dead heat.Nvidia still dominates the professional graphics market, but the quarter's numbers reflect ATI's renewed competitivenessThe quarter was tough on the workstation market, but it was even less kind to the closely related market for professional graphics hardware, which saw shipments drop by 32.1% (year over year). And while both market leader Nvidia and ATI (the graphics arm of AMD) shared in much of the pain, the latter could at least take some consolation in seeing the positive impact its resurgent product offerings were having in the market.Nvidia continues to dominate the industry, controlling 86.3% of all units shipped (including both professional mobile GPUs and add-in cards), while ATI could only claim 12.1%. But considering that the two rivals' shares the previous quarter were 90.0% and 8.8% (respectively), ATI had finally managed to put an appreciable dent in Nvidia's armor, interrupting the near non-stop share growth the latter had posted dating back to 2004.About the JPR Workstation ReportNow in its fifth year, JPR's Workstation Report - Professional Computing Markets and Technologies has established itself as the essential reference guide for hardware and software vendors and suppliers serving the workstation and professional graphics markets. Subscribers to the JPR Workstation Report receive two in-depth reports per year providing a comprehensive analysis of the vendors and technologies driving the workstation platform. Clients also receive four quarterly reports detailing and analyzing market results for each calendar quarter. For information about purchasing the JPR Workstation Report, please call 415- 435-9368 or visit Jon Peddie Research at http://www.jonpeddie.com. Based in Tiburon, California, JPR provides consulting, research, and other specialized services to technology companies, including graphics development, multimedia for professional applications and consumer electronics, high-end computing, and Internet-access product development.Back to Top 
 webcast lead graphic
DATE
Thursday,
March 12
 
TIME
10:00am PT
 
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Meeting link: oreilly.com/go/iphoneavfoundation
 
WEBCAST
iPhone SDK Development: Tapping into Apple's New Audio Foundation Class
 
PRESENTER
Jonathan Zdziarski
author of iPhone SDK Application Development
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Join us for this free, live webcast The AVFoundation framework was introduced in version 2.2 of the iPhone SDK, and provides functionality for playing and mixing sound files, metering, and basic audio control. If you're adding simple sounds to your application, this framework can be implemented quickly and painlessly. In this one-hour webcast, author Jonathan Zdziarski provides an introduction to the framework and shows how you can generate and add digital sounds and add VU meters to your iPhone applications. Attendance is limited, so register now. We'll send you a reminder before the webcast. And please feel free to share this invitation with others.Date: Thursday, March 12 at 10 am PT
Price: Free
Duration: Approximately 60 minutes
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About Jonathan Zdziarski

Jonathan Zdziarski is better known as the hacker "NerveGas" in the iPhone development community. His work in cracking the iPhone helped lead the effort to port the first open source applications, and his book, iPhone Open Application Development, taught developers how to write applications for the popular device long before Apple introduced its own SDK. Prior to the release of iPhone Forensics, Jonathan wrote and supported an iPhone forensics manual distributed exclusively to law enforcement. Jonathan frequently consults law enforcement agencies and assists forensic examiners in their investigations. He teaches an iPhone forensics workshop in his spare time to train forensic examiners and corporate security personnel. Jonathan is also a full-time research scientist specializing in machine learning technology to combat online fraud and spam, an effort that led him to develop networking products capable of learning how to protect customers. He is founder of the DSPAM project, a high-profile, next-generation spam filter that was acquired in 2006 by Sensory Networks, Inc. He lectures widely on the topic of spam and is a foremost researcher in the fields of machine-learning and algorithmic theory.

O'Reilly Mediaoreilly.com

 

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O'Reilly Found Opens Registration

Inaugural Search Acquisition and Architecture Conference Program Revealed

Sebastopol, CA, March 4, 2009 - Can your customers find you on Google? Are you ahead of your competition? O'Reilly Media has opened registration for the inaugural O'Reilly Found, the Search Acquisition and Architecture Conference scheduled for June 9-11 2009, at the San Francisco Airport Marriott in Burlingame, CA. Program chairs Nathan Buggia and Vanessa Fox have announced the program, which will provide strategies, design patterns, and case studies for increasing customer acquisition from search engines.Found will explore building search engine optimization (SEO) best practices into the development process, so search engines drive more qualified customers to your website. Developers, designers, entrepreneurs, and more will learn how website architecture can impact SEO, and hear the experiences of industry experts from companies like the New York Times, MRM World Wide, Microsoft and Google.The three-day conference offers attendees:·         Trends laid out by newsworthy keynote presenters·         An emphasis on case studies, research results, and real-world data·         Practical applications and theories discussed in-depth in sessions and workshops·         A Sponsor Gallery filled with web technology vendors showcasing the latest products and services·         Face-to-face discussions of best practices, standards, and more with experts·         Time to network and exchange ideas with others encountering the same challengesFeatured sessions and speakers will include:·         "Technical SEO Issues" by Vanessa Fox (Nine By Blue) and Bruce Clay (Bruce Clay, Inc) ·         "Building SEO-Friendly Site Architecture" by Nathan Buggia (Microsoft)·         "Assessing Your Site for Potential SEO Pitfalls" by Jill Whalen (HighRankings.com) ·         "Architecture for E-Commeerce Websites" by Ralf Schwoebel (Tradebit, Inc) and Stephan Spencer (Netconcepts)·         "Building Your SEO Strategy and Analytics into Your Content Management System" by Jonah Stein (It's the ROI) and Craig Hordlow (Red Bricks Media) ·         "Search-Friendly AJAX and JavaScript" by Kenny Hyder (Position Technologies) and Benj Arriola (BusinessOnLine)·         "Semantic Content and the Future of Search" by Scott Prevost (Microsoft Live Search/Powerset team) and Jay Batson (Acquia)·         "Optimizing Video and Images" by Peter Linsley (Google) and William Leake (Apogee Search)·         "Architecting On-Site Search To Increase Conversions and Better Understand Customers" by Sam Mefford (Avalon Consulting, LLC) and Todd Keup (Magnifisites) ·         "How Marketing and Development Can Work Together Effectively" by Greg Hartnett (Best of the Web), Natala Menezes, Fred Sadaghiani(TeachStreet), and Gahlord Dewald (Union Street Media) The first day of the conference will also offer workshops emphasizing solid foundational coding tactics and actionable data that will ensure search engines can easily crawl, index, and rank a site's content. Workshops will include:·         "Architecting Search-Friendly Flash" by Duane Nickull (Adobe Systems)·         "Introduction to Search Marketing for Engineers" by Rand Fishkin (SEOmoz)·         "Understanding Your Customers through Keyword Research" by Jorie Waterman (MRM Worldwide)·         "Harnessing User Generated Content" by Peter Berger (Suite 101.com Media Inc) and Lawrence Coburn (Sexy Widget)·         "Enhancing Your Search Conversion with Yahoo! Search Monkey" by Bill Michels (Yahoo!)·         "Tools for Diagnosing Root Causes of Search Optimization Issues" by Susan Moskwa (Google)While Found's content is aimed at web developers, web designers, user interface and usability professionals, product managers and anyone who works with developers on SEO-related issues will also find valuable information at the conference. Found bridges the needs of both development and marketing, helping both sides work together for better results.Early registration ends April 21, 2009.For more information on Found, visit:
http://conferences.oreilly.com/found.
If you have ideas about areas you'd like to see included at the conference, send a note to:
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To see advance coverage of Found, visit:
http://en.oreilly.com/found/public/content/news-coverage
If you'd like to stay up to date on information relating to Found, sign up for the conference newsletter (login required) at:
http://elists.oreilly.com#conferences
To read Tim O'Reilly's take on the future, go to the O'Reilly Radar at:
http://radar.oreilly.com/
For information about sponsorship and exhibit opportunities at Found, contact Yvonne Romaine at This e-mail address is being protected from spambots. You need JavaScript enabled to view it or (707) 827-7198For media inquiries, contact Maureen Jennings at This e-mail address is being protected from spambots. You need JavaScript enabled to view it If you would like to discuss forming a media or promotional partnership with O'Reilly for an upcoming event, contact This e-mail address is being protected from spambots. You need JavaScript enabled to view it .More O'Reilly Conferences:·         O'Reilly Emerging Technology Conference in San Jose, CA, March 9-12, 2009·         Web 2.0 Expo San Francisco in San Francisco March 31-April 3, 2009, co-produced with TechWeb·         MySQL Conference & Expo in Santa Clara, CA, April 20-23, 2009, co-presented by O'Reilly Media and Sun Microsystems·         RailsConf in Las Vegas, May 4-7, 2009, co-presented with Ruby Central, Inc.·         Where 2.0 Conference in San Jose, CA, May 19-21, 2009·         Found in Burlingame, CA, June 9-11, 2009Velocity in San Jose, CA, June 22-24, 2009·         OSCON in San Jose, CA, in San Jose, CA, July 20-24, 2009·         Web 2.0 Summit in San Francisco, CA, October 20-22, 2009·         Web 2.0 Expo New York in New York City, Nov. 16-19, 2009For a conference overview, visit:
http://conferences.oreilly.com

 About O'Reilly
O'Reilly Media spreads the knowledge of innovators through its books, online services, magazines, and conferences. Since 1978, O'Reilly Media has been a chronicler and catalyst of cutting-edge development, homing in on the technology trends that really matter and spurring their adoption by amplifying "faint signals" from the alpha geeks who are creating the future. An active participant in the technology community, the company has a long history of advocacy, meme-making, and evangelism.
O'Reilly conferences bring together forward-thinking business and technology leaders, shaping ideas and influencing industries around the globe. For over 25 years, O'Reilly has facilitated the adoption of new and important technologies by the enterprise, putting emerging technologies on the map. # # #O'Reilly is a registered trademark of O'Reilly Media, Inc. All other trademarks are the property of their respective owners.

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Take Control of Running Windows on a Mac
--New from TidBITS

How to install Windows on a Mac, and keep it secure, backed up, and working optimally.

Ithaca, NY—Installing and running Windows on an Intel-based Mac has become commonplace, but doing so most effectively still requires expert knowledge. Fortunately, the new Take Control of Running Windows on a Mac, Third Edition (TidBITS, $10 USD) brings readers 167 pages of hard-won advice, helping readers determine the best installation option for their needs, install Windows easily, and keep Windows secure, properly backed up, and working optimally.Written by cross-platform guru Joe Kissell and based on innumerable hours of research, the title covers Windows XP and Windows Vista, and it gives procedures for working with virtualization programs VMware Fusion, Parallels Desktop, and VirtualBox, along with Apple's dual-boot solution, Boot Camp.For each option, Kissell provides instructions for installing the software and for installing Windows, and he goes further by explaining how to make peripherals--like mice, keyboards, and printers--behave properly, how to share files between the Mac and Windows environments, and how to integrate the Mac and Windows interfaces. Kissell also looks at software that makes it possible to run Windows programs on a Mac without installing Windows itself, and he explains methods of acquiring Windows, a topic made confusing by Microsoft's many licensing options and activation mechanism.Questions answered in the ebook include:
  • What are 15 things that you can do in Windows, but not on the Mac?
  • How can I get a copy of Windows XP or Vista that will work on a Mac?
  • How can I set things up so that Windows won't bog down?
  • How should I handle partitioning for my Windows installation?
  • How do I avoid and handle activation hassles?
  • Boot Camp is free with Leopard, but what are the pros and cons to using it?
  • How can I run one copy of Windows with both Boot Camp and virtualization software?
  • Should I run VMware Fusion, Parallels Desktop, or VirtualBox?
  • What's the best way to right-click in Windows?
  • How do I print from my Windows software?
  • How do I make my Bluetooth devices work in Windows?
  • What is FAT32, and why might it matter to me?
  • What are the coolest new features in Parallels Desktop 4?
  • What's interesting about the different views in VMware Fusion?
Joe Kissell has written numerous books about the Macintosh, including many popular Take Control ebooks. He's also Senior Editor of TidBITS, contributes frequently to Macworld, and previously spent ten years in the Mac software industry. Joe Kissell joined the TidBITS staff in 2006 as Senior Editor and currently lives in Paris. He has written more than a dozen Take Control ebooks, including the best- selling Take Control of Mac OS X Backups. He's also the author of numerous print books about Mac OS X and a frequent contributor to Macworld magazine. Joe runs a business called alt concepts, which publishes such Web sites as Interesting Thing of the Day and Truffles for Breakfast.Additional Resources:
For more information about the book, including table of contents, index, author bios, and cover graphic, see: http://www.oreilly.com/catalog/9781933671536
Take Control of Running Windows on a Mac, Third Edition
Publisher: TidBITS
Joe Kissell
Take Control of Running Windows on a Mac,
PDF format, 167 pages, free 30-page sample available
PDF Price: $10.00 USD
ISBN: 9781933671536
 \n This e-mail address is being protected from spambots. You need JavaScript enabled to view it . Please include your delivery address and contact information. -->About TidBITS
The Take Control series is published by TidBITS Publishing Inc. TidBITS co-founders Adam and Tonya Engst have been publishing highly regarded news and editorial since 1990 when they created the online newsletter TidBITS, which covers Macintosh- and Internet-related topics. The Take Control series has helped many thousands of readers with high-quality, timely, real-world, cost-effective documentation since 2003. About O'Reilly
O'Reilly Media spreads the knowledge of innovators through its books, online services, magazines, and conferences. Since 1978, O'Reilly Media has been a chronicler and catalyst of cutting-edge development, homing in on the technology trends that really matter and spurring their adoption by amplifying "faint signals" from the alpha geeks who are creating the future. An active participant in the technology community, the company has a long history of advocacy, meme-making, and evangelism.
# # #O'Reilly is a registered trademark of O'Reilly Media, Inc. All other trademarks are the property of their respective owners.Available online at http://oreilly.com/store/O'Reilly.comBack to Top   

 

Integrated graphics chip market to disappear by 2012
according to Jon Peddie Research

  

Market shares will shift for AMD, Intel, and Nvidia - discrete
graphics chips not affected

 


TIBURON, CA - March 4, 2009 - Jon Peddie Research (JPR), the industry's research and consulting firm for graphics and multimedia, today announced a new study that indicates the end of the market for the popular integrated graphics processor chipset, known as the IGP.

After fifteen years of stellar growth the IGP, will cease to exist, replaced by graphics embedded in the processor. Integrated graphics are used in desktop and net top PCs, notebooks, and netbooks, and various embedded systems such as point of sale, set-top boxes, and signage systems.

In 2008 67% of the graphics chips shipped were IGPs. In 2011 it will drop to 20%, and by 2013 it will be less than one percent.

However, this will not, as many believe, impact the discrete graphics and add-in board market. In fact, with hybrid configuration, embedded graphics will enhance the discrete GPU sales.

For a period of time, between 2010 and 2012 there will be three choices for graphics available: traditional discrete GPUs mounted on add-in boards and/or the motherboard, integrated graphics processor (IGP) chipsets, and processors with embedded graphics. One or more of these devices will be employed in PCs.

Inevitably, market shares will shift as suppliers of IGPs like AMD, Intel, Nvidia, SiS, and VIA find the opportunities for chipsets diminishing and they will seek to develop new products that take advantage of their specific strengths. We can already see significant maneuvering between Intel and Nvidia as Nvidia strengthens its high end offerings with CUDA development tools and on the mobile side, the company has introduced the Tegra platform which relies on an ARM processor and Nvidia graphics. AMD is going head to head with Intel with Fusion, an embedded graphics CPU but it too is building out its workstation and visualization graphics. VIA and its S3 graphics subsidiary is playing its cards close to the chest but they are currently attempting to challenge Intel on price in key strategic markets such as netbooks.

The first integrated graphics controller (IGP) was Sun Microsystems' LEGOS which came out in 1989 for its SPARC processor. The first integrated graphics controller for the PC was introduced by Silicon Integrated Systems - SiS, for Intel processors in 1997.

The first embedded graphics processor will be Intel's Westmere in Q4 2009, AMD will introduce their Fusion processor in Q2 2011, and both companies will employ 32nm process.

Pricing and Availability
The research report, The Future of Integrated Graphics, is available now for $1,200 (and $950 for TechWatch subscribers.) Please call 415/435-9368 or visit the Jon Peddie Research website at www.jonpeddie.com.

About Jon Peddie Research
Jon Peddie research is a technically oriented multimedia and graphics research and consulting firm. Based in Tiburon, California, JPR provides consulting, research, and other specialized services to technology companies in a variety of fields including graphics development, multimedia for professional applications and consumer electronics, high-end computing, semiconductors and software. The staff of JPR has been active in the graphics and multimedia fields for more than 30 years.

JPR publishes the bi-weekly report TechWatch, and the quarterly reports Market Watch, and the Workstation Report. focused on the market activity of PC graphics devices for notebook and desktop computing. The company also publishes reports on add-in-boards, IPTV, digital content creation, CAD, and other topics as the graphics and multimedia industry evolves.


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XSEED Games Releases Official Trailer and Website for Rune Factory: Frontier

 

Dare to Step Foot onto the Frontier? Visit  www.runefactoryfrontier.com for more.

  

Torrance, Calif., (March 3, 2009) – Videogame publishers Marvelous Entertainment USA and XSEED Games today confirm that the new official product website and trailer for Rune Factory: Frontier have just gone live. Rune Factory: Frontier is the first installment of the Rune Factory series that has been developed for a home console and will be available exclusively on Wii.  

 

In the following trailer, watch as hero Raguna ventures into the frontier in search for a missing girl. While on his mission, Raguna stumbles upon Trampoli, a mysterious town filled with magical spirits and a gigantic flying whale looming overhead. As he prepares to settle in and start a new life here, trouble soon strikes and Raguna is forced to defend his land and protect the townsfolk from the ultimate evil force lurking out in the frontier.   

 

Developed exclusively for Wii, Rune Factory: Frontier features stunning graphics and takes full advantage of the Wii’s unique controls to fully immerse players in the Rune Factory universe. Rune Factory: Frontier incorporated an open-ended structure that allows players to choose the type of game they wish to experience. Whether it’s growing crops, expanding the town, fighting (or befriending) monsters or even falling in love, the experience is unique to each player.

 

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MAJESCO ENTERTAINMENT ANNOUNCES
'A BOY AND HIS BLOB' FOR Wii™


Celebrating Its 20th Anniversary, Classic Franchise Makes Triumphant Return This Fall

With All New Game Play Experience

 


EDISON, N.J., March 4, 2009 - Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, today announced a boy and his blob for Wii™.  a boy and his blob first appeared on the Nintendo Entertainment System (NES) and won numerous awards shortly after its debut in 1989. Developed by WayForward, acclaimed developers of Contra 4 and Shantae, the rebirth of this classic title expands upon the original platform adventure. Featuring groundbreaking hand drawn and painted animation technology, the all-new presentation provides a polished, cinematic feel.

"When a boy and his blob first appeared in 1989, it captured the imagination of gamers everywhere with its heartwarming storyline and unique gameplay," said Gui Karyo, Executive Vice President of Operations, Majesco Entertainment. "Twenty years later, we are proud to bring an updated - yet still charming - reimagining of this beloved title to a new generation of Wii players."
 
In a boy and his blob, an evil emperor has seized the throne of Blobolonia, and the fate of its inhabitants lies in the hands of the blob and a young boy he encounters when he crash lands on Earth. Playing the part of the boy, gamers must work together with their new blob friend to solve puzzles, defeat monsters, and escape danger on Earth and Blobolonia. By feeding the blob jelly beans, players can activate his special abilities to transform him into helpful tools - including a ladder, trampoline, parachute, cannon, shield and many more.  Every different blob form aids the boy as he navigates 40 side-scrolling levels filled with hidden treasures and unlockable bonus content on the way to the Emperor's Citadel. Classic beans such as Licorice Ladder, Apple Jack, and Tangerine Trampoline, are joined by all-new jellybeans, including Bubble Gum Bubble and Caramel Cannon to provide a brand new play experience that only Wii can provide!

a boy and his blob for Wii is expected to release this fall. For additional information about Majesco's exciting line of products, please visit www.majescoentertainment.com.


About Majesco Entertainment Company
Majesco Entertainment Company is a provider of video games for the mass market.  Building on 20 years of operating history, the company is focused on developing and publishing a wide range of casual and family oriented video games on leading console and portable systems. Product highlights include Cooking Mama™ and Cake Mania®2 for Nintendo DS,™ and Cooking Mama World Kitchen and Jillian Michaels' Fitness Ultimatum 2009 for Wii™. The company's shares are traded on the Nasdaq Stock Market under the symbol: COOL.  Majesco is headquartered in Edison, NJ and has an international office in Bristol, UK.  More information about Majesco can be found online at www.majescoentertainment.com.


Safe Harbor
Certain statements contained herein are "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995, Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended.  These forward-looking statements may be identified by reference to a future period(s) or by the use of forward-looking terminology, such as "may," "will," "intend," "should," "expect," "anticipate," "estimate" or "continue" or the negatives thereof or other comparable terminology.  The Company's actual results could differ materially from those anticipated in such forward-looking statements due to a variety of factors.  These factors include but are not limited to, the demand for our products; our ability to complete and release our products in a timely fashion; competitive factors in the businesses in which we compete; continued consumer acceptance of our products and the gaming platforms on which our products operate; fulfillment of orders preliminarily made by customers; adverse changes in the securities markets and the availability of and costs associated with sources of liquidity.  The Company does not undertake, and specifically disclaims any obligation, to release publicly the results of any revisions that may be made to any forward-looking statements to reflect the occurrence of anticipated or unanticipated events or circumstances after the date of such statements.Back to Top  

Kindle for iPhone and iPod touch Now Available For Free From Apple's App Store

 

 

Read some on your iPhone, read some on your Kindle, customers can now synchronize their reading and enjoy over 240,000 books, including 104 of 112 New York Times Bestsellers, on the iPhone and iPod touch

 

 

SEATTLE--(BUSINESS WIRE)--Mar. 4, 2009-- Amazon.com, Inc. (NASDAQ:

AMZN) today introduced “Kindle for iPhone and iPod touch,” a new application available for free from Apple's App Store that lets customers enjoy over 240,000 books, including 104 of 112 New York Times Bestsellers, on the iPhone and iPod touch using Apple's Multi-Touch user interface. Amazon's new Whispersync technology saves and synchronizes a customer's bookmark across their original Kindle, Kindle 2, iPhone and iPod touch, so customers always have their reading with them and never lose their place. Kindle customers can read a few pages on their iPhone or iPod touch and pick up right where they left off on their Kindle or Kindle 2.

 

“We are excited to bring the new Kindle application to Apple's App Store and think customers are going to love how easy and fun it is to read their Kindle books on the iPhone and iPod touch,” said Ian Freed, vice president, Amazon Kindle. “Kindle for iPhone and iPod touch is a great way for customers to catch up on their current book wherever they are, like in line at the grocery store or between meetings.”

 

The Kindle application for iPhone and iPod touch lets customers bring their Kindle books with them wherever they go and takes full advantage of Apple's Multi-Touch user interface. With the new Kindle for iPhone and iPod touch application, customers can:

 

    * Shop for hundreds of thousands of books on their Kindle or online at http://cts.vresp.com/c/?OutCastCommunication/eee67f5f04/e83a8caa43/28ad02dd75,

and wirelessly transfer the books to their iPhone or iPod touch

    * Access their entire library of previously purchased Kindle books stored on Amazon’s servers

    * Adjust the text size of books

    * Add bookmarks and view notes and highlights

 

Kindle for iPhone and iPod touch is available for free from Apple’s App Store on iPhone and iPod touch or at www.itunes.com/appstore/.

 

About Amazon Kindle

 

Kindle is Amazon’s portable reader that wirelessly downloads books, blogs, magazines and newspapers to a crisp, high-resolution electronic paper display that looks and reads like real paper. In addition to the over 240,000 books available on Kindle, including 104 of 112 New York Times Bestsellers and most New Releases that are available for $9.99 or less, Kindle customers can access newspapers, magazines, and blogs that are delivered automatically with subscription or individually.

For more information on Kindle, visit www.amazon.com/kindle.

 

About Amazon.com

 

Amazon.com, Inc. (NASDAQ: AMZN), a Fortune 500 company based in Seattle, opened on the World Wide Web in July 1995 and today offers Earth's Biggest Selection. Amazon.com, Inc. seeks to be Earth's most customer-centric company, where customers can find and discover anything they might want to buy online, and endeavors to offer its customers the lowest possible prices. Amazon.com and other sellers offer millions of unique new, refurbished and used items in categories such as Books; Movies, Music & Games; Digital Downloads; Electronics & Computers; Home & Garden; Toys, Kids & Baby; Grocery; Apparel; Shoes & Jewelry; Health & Beauty; Sports & Outdoors; and Tools, Auto & Industrial.

 

Amazon Web Services provides Amazon’s developer customers with access to in-the-cloud infrastructure services based on Amazon's own back-end technology platform, which developers can use to enable virtually any type of business. Examples of the services offered by Amazon Web Services are Amazon Elastic Compute Cloud (Amazon EC2), Amazon Simple Storage Service (Amazon S3), Amazon SimpleDB, Amazon Simple Queue Service (Amazon SQS), Amazon Flexible Payments Service (Amazon FPS), Amazon Mechanical Turk and Amazon CloudFront.

 

Amazon and its affiliates operate websites, including www.amazon.com, www.amazon.co.uk, www.amazon.de, www.amazon.co.jp, www.amazon.fr, www.amazon.ca, and www.amazon.cn. As used herein, “Amazon.com,” “we,”

“our” and similar terms include Amazon.com, Inc., and its subsidiaries, unless the context indicates otherwise.

 

Forward-Looking Statements

 

This announcement contains forward-looking statements within the meaning of Section 27A of the Securities Act of 1933 and Section 21E of the Securities Exchange Act of 1934. Actual results may differ significantly from management's expectations. These forward-looking statements involve risks and uncertainties that include, among others, risks related to competition, management of growth, new products, services and technologies, potential fluctuations in operating results, international expansion, outcomes of legal proceedings and claims, fulfillment center optimization, seasonality, commercial agreements, acquisitions and strategic transactions, foreign exchange rates, system interruption, indebtedness, inventory, government regulation and taxation, payments and fraud. More information about factors that potentially could affect Amazon.com's financial results is included in Amazon.com's filings with the Securities and Exchange Commission, including its most recent Annual Report on Form 10-K and subsequent filings.

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SONY SPOTLIGHTS LATEST CYBER-SHOT CAMERA AND OTHER NEW DIGITAL IMAGING PRODUCTS AT PMA 2009   

LAS VEGAS (PMA #F171), March 2, 2009 – Sony is exhibiting an array of new digital imaging products here at the Photo Marketing Association (PMA) 2009 International Convention, including the new Cyber-shot® camera (model DSC-HX1) with “sweep panorama” technology.

Cyber-shot Digital Still Cameras            New Cyber-shot models being shown include cameras in the T, W, H and S series, along with new printer models and other accessory lines.

            The DSC-HX1 model is the company’s first Cyber-shot camera with sweep panorama technology, which captures up to 224-degree panorama shots in one easy press-and-sweep motion. The HX1 camera is also the company’s first Cyber-shot camera with exclusive 1/2.4-inch Exmor™ CMOS sensor technology. This sensor technology allows it to achieve burst speeds of up to 10 frames per second at full 9.1 megapixel resolution in the continuous burst mode. It is also the first Cyber-shot camera to include a Sony G lens and 1080p HD movie clip recording capabilities.

            Two new digital photo printers, two professional printers and 13 new digital imaging accessories are also on display. Accessories include underwater housing products, high-definition (HD) lenses and output cables, accessory packs for sports and outdoor enthusiasts, as well as a full line of fashionable and functional cases and camera bags for Cyber-shot cameras and Handycam® camcorders.         

            The intelligent auto (iAuto) mode, available on the T900, T90, W290 and H20 models announced in February, helps “think” for you and detect scene conditions then adjust settings, especially in difficult lighting scenarios.a (Alpha) DSLR Cameras            Sony’s full-frame α (alpha) DSLR-A900 camera (introduced last fall), is back at PMA after being presented here as a prototype last year. It is aimed at serious photo enthusiasts looking for traditional SLR performance with the added benefits of digital photography.            It is designed to deliver ultra-fine picture quality with a 24.6-megapixel, 35 mm full-frame CMOS sensor and fast image processing with a new dual BIONZ® processing engine. The camera is also the first DSLR to have a body-integrated image stabilization system for a full-frame sensor with Sony’s SteadyShot® Inside anti-shake system.

One look at the camera’s distinctive pentaprism and nostalgic body design will evoke its full-frame optical performance. It features a bright, clear optical viewfinder with 100 percent field of view coverage that impresses many film photography loyalists. 

Handycam High-Definition Camcorders

            Sony’s strong 2009 Handycam product portfolio is also on display. This includes the top-of-the-line HDR-XR520V unit featuring a 240GB hard disk drive that holds up to 101 hours of HD video (LP mode), a back-illuminated Exmor R™ CMOS sensor, embedded GPS and improved optical image stabilization.

Its back-illuminated Exmor R CMOS sensor offers a refined level of optical performance. Because the wire circuitry is placed behind the sensor’s photo detectors, the HDR-XR520V camcorders provide stunning low light performance with approximately twice the sensitivity compared to Sony’s existing front-illuminated CMOS sensor at F2.0. This results in brilliant image clarity and reduced grain.

            Also on display is the new HDR-CX100 Flash Memory Handycam camcorder. For around $600, this model includes intelligent face detection and Smile Shutter™ technology, 8GB of embedded memory (a portion of which is used for data management) and three color options (red, black and silver) — all in a compact design.

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Amazon.com to Stock Speakal’s Full Line of High-Powered iPod® Audio Solutions

 Award-winning iPig, iPanda, iBoo and future products to be available for purchase directly from the online retail giant 

Culver City, CA – March 3nd, 2009 – Speakal is pleased to announce full product line availability on Amazon.com.  Amazon.com is a leading online retailer with global reach and yearly revenues of over $27 billion.  The Seattle-based e-commerce retailer will now stock and ship all models of the iPig, iPanda and iBoo.    Consumers have clamored for additional purchasing avenues for these award-winning iPod® docking stations that have been featured on a number of national media outlets, including NBC’s Today Show, in InStyle, Glamour and Maxim magazines. 

Please visit Speakal on Amazon.com at
www.amazon.com/ipig

“We’re thrilled to have our products available on such a massive online marketplace,” said Speakal CEO David Solomon.  “Amazon.com is a household name that had a tremendous reputation for quality and service.  The brand instills confidence in their customers and we are excited about this strategic alliance,” added Solomon.

Speakal’s Products Feature:

•    Extraordinary Design Elements - Functionality both as an audio player and as a decorative piece.  Distinctive smiley mouth acts as sensor for receiving remote control commands.  Eyes are two speakers mid- and high-range speakers while the subwoofer is hidden below for downward firing. Included rubberized feet to prevent rattling while the subwoofer is powered.

•    On-Board Navigation - Patented humanized touch volume control and music navigation

•    High Quality Sound - 4 speakers, a 4” subwoofer and 25 watts of powerful sound.   Adjustable Bass Control with Bass Reflex Technology.  360° Sound Distribution.  Onboard Hi-Fi amplifier, dynamic airflow optimizer, interior dynamic cooling exchange and high sound stabilization to produce a clear powerful sound (some models feature varying audio features).   

•    Extensive Compatibility - iPod dock with numerous included cradles, standard auxiliary 3.5 mm input jack providing connectivity to most portable and non portable audio players, gaming consoles, mobile gaming devices, cellular phones, televisions, desktop PCs, laptops and various other devices.

•    Environmentally Friendly - As GREEN and RoHS product, the iBoo, iPig and iPanda efficiently utilizes minimal energy and is designed using environmentally friendly components and non-hazardous materials. 

•    Remote Control - Complete with audio controls as well as iPod menu functionality

•    Full 1 Year Manufacturer’s Warranty

To request additional information or product images, please contact Press Contact Greg Mondshein at (305) 576-1171 x22 or at This e-mail address is being protected from spambots. You need JavaScript enabled to view it .

For more specific information about Speakal and their full and upcoming product line, please visit
www.speakal.com.  

About Speakal Company

Speakal Company combines high quality design elements, state of the art technology and a unique sense of style to create high performance audio solutions for the everyday consumer.  The company’s flagship model, the iPig, was widely acclaimed at the 2008 and 2009 Consumer Electronics Show.  Additionally, as the sole distributor of Lanchiya Corporation products in North America, Speakal will continue to provide innovative audio products for years to come.  Founded in 2006, Speakal Company is a privately held company based in Culver City, CA.  For more information, please visit
www.speakal.com.

 

 

 

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PopCap Kicks Off “PeggleFever” With Pronounced Period of Peg-Popping Pervasiveness

 

Massive New Outbreak of Cross-Over Cult Hit Begins Today on Nintendo DS; Additional Strains Coming Soon to iPhone, Micosoft’s Xbox 360 and XBLA, and More; Art Contest Launched

   SEATTLE, Washington – March 3, 2009 — PopCap Games, the leading developer and publisher of casual games, today announced a three-month period of pure Peggle pleasure, with the arrival of the company’s cult video game hit on a host of new platforms, in each case customized for the device or service. Peggle Dual Shot, the much-anticipated, platform-optimized adaptation of Peggle becomes available today for Nintendo DS (US$29.95) and later this month Peggle will arrive on iPhone and Microsoft’s Xbox Live Arcade (XBLA) service. In April, Peggle Nights will arrive on retail shelves. Peggle will also be available next month for Xbox 360 as part of PopCap® Arcade Volume 2. And in May PopCap will release Peggle for smartphones running Google’s Android© operating system. Further, PopCap announced the availability today of a new, free, online bonus level pack for Peggle Nights, and unveiled a unique Peggle-based art contest. To celebrate this ultra-extreme occasion, PopCap is holding a three-month long “Peggle Fever” celebration at PopCap.com featuring daily giveaways of games and merchandise, free access to the new bonus level pack for Peggle Nights, and more. Peggle Fever also features a first-of-its-kind Peggle art contest, with the grand prize winners receiving all-expense paid trips to PopCap’s Seattle headquarters as well as having their creations included in a future installment in the Peggle series. More details of the contest, which begins today and runs until June 3, 2009, are at www.popcap.com/promos/peggleart.  Combined with Peggle’s existing availability on PC, Mac, iPod, mobile phones and the Web, the new adaptations arriving over the next 90 days will make Peggle one of the most widely available casual games ever. Not to mention one of the most “customized,” as PopCap co-founder and Chief Creative Officer Jason Kapalka explains: “Peggle is a pretty special little game, and it deserves all the attention to detail and high touch polish we’ve given it. We’ve gone beyond just porting Peggle and have really opened up new territory for the game with the iPhone’s input and control mechanisms and by partnering with Q Entertainment on the development of Peggle Dual Shot for Nintendo DS. Add to that the cool multiplayer modes in the Xbox 360 and XBLA versions, and these are really adaptations of the game designed to tap the unique aspects of each respective device and service. It’s been really cool to see how the game has evolved and expanded.” Separate press releases detailing the launch of Peggle Dual Shot and the art contest were issued today. To date, Peggle and Peggle Nights combined have been downloaded more than 45 million times – yet the games remain modest commercial successes by PopCap standards. Nevertheless, the Peggle titles are the most lauded casual game series in the last two years and have garnered nearly 100 rave reviews, with a devoted cult following that encompasses a surprisingly wide range of people. From great-grandmothers to seriously hardcore gamers including the editorial staffs of several leading video gaming magazines, Peggle has fans of every imaginable type.

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PopCap Launches Peggle Art Contest to Celebrate Peggle Fever

Top Fan Submissions from U.S. and UK To Be Incorporated Into Future Peggle Installment; Prizes Include Trips to Seattle, Retail Spending Sprees, iPhones, Xbox 360s and More

  SEATTLE, Washington and DUBLIN, Ireland – March 3, 2009 — PopCap Games, the leading developer and publisher of casual games, today announced a first-of-its kind Peggle Art Contest, with the top submissions being immortalized in a future installment of the cult classic casual video game. The contest, which opens today and runs through June 3, 2009, is one element of Peggle Fever, a months-long celebration of all things Peggle. Peggle Fever will include other contests and sweepstakes while celebrating the arrival of new adaptations of Peggle for Nintendo DS (arriving today in the U.S.), Apple’s iPhone, Microsoft’s Xbox 360 and XBLA service, and more. Available to residents of the 50 United States (and District of Columbia) and the United Kingdom, the Peggle Art Contest will award more than $8,000 in prizes, including trips for the top submitters to visit PopCap’s Seattle headquarters, spending sprees at Best Buy, limited edition Peggle merchandise, and iPhones and Xbox 360s with Peggle pre-installed. Entries can involve any aspect of the game’s artistic elements, from background scenes to drawn or written descriptions of new Peggle Masters and power-ups, to level designs (peg layouts). Full details of the contest, including entry forms and rules, can be found at www.popcap.com/promos/peggleart. Entries can be submitted electronically or by mail.“We get a lot of fan mail from Peggle devotees, including lots of suggestions for background art, new Peggle characters and power-ups, and level designs, and thought an art contest would be a fun way to foster and tap into that creativity and enthusiasm for the game,” said Sukhbir Sidhu, co-creator of Peggle and studio director at PopCap. “We’re excited to see what the rabid Peggle community comes up with in the way of ideas!” Digital contest submissions must be no larger than 5 megabytes in size and analog submissions must arrive on a sheet of paper or other material no larger than 8.5 inches by 11 inches and be no thicker than 4 inches. Nearly any type of ink or paint can be used, from finger-paints or colored pencils to ballpoint pens and magic markers. Judging will be conducted by members of PopCap’s art department and development studio, who will weigh creativity and feasibility of submissions along with artistic talent. No copyrighted or trademarked imagery – other than visual elements found in the Peggle games themselves – will be accepted. A sampling of submissions from each week of the contest may be posted to the contest microsite and prizes will be awarded to the top two dozen entries (twelve per age group). Both “adult” (age 18 and over) and “youth” (13 to 17) categories are available, with twelve winners being named from each age group.

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PopCap Announces the Launch of Peggle Dual Shot for the Nintendo DS®

  Acclaimed Adaptation of PopCap’s Mega-Hit Comes to Nintendo’s Market-Leading Handheld  SEATTLE, Washington – March 3, 2009 — PopCap Games Inc., the leading developer and publisher of casual video games, today announced the launch of Peggle Dual Shot for Nintendo DS®.  This highly acclaimed adaptation, which just received IGN’s Editor’s Choice Award, was developed in conjunction with famed Japanese development studio Q Entertainment.  Featuring 120 mind-bending levels, including ten all-new “Q”-created levels exclusive to the DS version, 90 challenges, and hundreds of hours of gameplay entertainment, Peggle Dual Shot is now available nationwide at every major retailer that carries video games for an MSRP of US$29.95.  “PopCap is best known for its addictive, top-selling PC titles, but with the launch of Peggle Dual Shot for DS we’ve now cemented our position as a leading provider in the console market with a title that sets new standards for handheld video gaming,” noted Greg Canessa, VP of video game platforms. “We’ve totally optimized Peggle for the DS, and seriously packed it with an unprecedented amount of gameplay and exclusive content that appeals as much to hardcore players as it does to the traditional ‘casual’ audience.  It’s a true cross-over title with nearly unlimited entertainment value.” 
Peggle Dual Shot is based on the highly acclaimed original version of Peggle, which combines elements of pinball and pachinko with a dash of billiards and a wealth of indescribable zaniness. In the game, players fire a metallic silver ball from the top of the screen, relying on gravity to propel the ball downwards while it ricochets off unique arrangements of orange and blue pegs. The goal is to clear all the orange pegs from the screen, while earning as many points as possible, before running out of balls. A moving bucket at the bottom of the screen offers free balls, while green power-up pegs unlock special abilities via ten unique and memorable Peggle Masters who guide players through dozens of levels of gameplay challenges.  Power-ups include explosive area-clearing blasts, lobster claws that serve as pinball-like flippers and “fireballs” that cut through all pegs in their path. 
 Within its 120 levels, 90 challenges and hundreds of hours of gameplay entertainment, Peggle Dual Shot combines classic elements of Peggle game action with a wealth of new content and unique features, including Bonus Underground and Peggle Zoom. Peggle Dual Shot additionally contains all of the game content featured in the recent PC hit, Peggle Nights as well as ten all-new levels created by Q Entertainment exclusively for the DS version. Optimized specifically for the DS, Peggle Dual Shot makes novel use of the stylus – for example, so players can zoom in to perfect their aim on any shot. They can also enjoy a special Duel Mode, where two players can compete against one another to achieve the highest score, while passing the DS back and forth between shots. Since its first introduction in March 2007, the Peggle series has been downloaded more than 45 million times on the Web, and garnered more than a dozen awards from leading industry associations and trade journals. From spin-off hit Peggle Nights to adaptations of the original Peggle for mobile phones and iPod, the franchise gained more accolades and momentum throughout 2008. Later this month, PopCap plans to extend the franchise further with the launch of Peggle iPhone and Peggle for Xbox Live Arcade. About Q Entertainment, Inc.Formed in 2003, Tokyo-based Q Entertainment, Inc. creates, produces, and consults indigital entertainment content across multiple game consoles, PC broadband and mobile units. The company is best known for its critically acclaimed music and luminary action puzzle game series Lumines, which was released worldwide for PSP in 2004/2005 and has since become a hit on mobile, Xbox LIVE Arcade and PlayStation 2. Q Entertainment’s impressive line-up also includes the action puzzle title Meteos and the fantasy action title Ninety-Nine Nights. Founded by principal game creator and Chief Creative Officer Tetsuya Mizuguchi and industry veteran and Chief Executive Officer Shuji Utsumi (Sony Computer Entertainment America, Sega, Disney), Q Entertainment is composed of experienced designers, programmers, and producers. Q Entertainment collaborates with other creators, artists and development studios in Japan and overseas. More information can be found on the Internet at www.qentertainment.com. About PopCapPopCap Games (www.popcap.com) is the leading multi-platform provider of “casual games” — fun, easy-to-learn, captivating computer games that appeal to everyone from age 6 to 106. Based in Seattle, Washington, PopCap was founded in 2000 and has a worldwide staff of over 200 people in Seattle, San Francisco, Chicago, Vancouver, B.C., Dublin and Shanghai. Its games have been downloaded more than 1 billion times by consumers worldwide, and its flagship title, Bejeweled®, has sold more than 25 million units across all platforms. Constantly acclaimed by consumers and critics, PopCap’s games are played on the Web, desktop computers, myriad mobile devices (cell phones, smartphones, PDAs, Pocket PCs, iPod and more), popular game consoles (including Xbox 360, PlayStation and Nintendo DS), and in-flight entertainment systems. PopCap is the only casual games developer with leading market share across all major sales channels, including Web portals, retail stores, mobile operators and developers, and game device manufacturers.

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HUGE 8 TB CAPACITY, MEDIA STREAMING AND PERFORMANCE ENHANCEMENT ADDED TO WD® SHARESPACE NETWORK STORAGE SYSTEMS FOR SMALL OFFICES AND DIGITAL MEDIA ENTHUSIASTS

  

URL: http://www.westerndigital.com/8TBShareSpaceNetworkSystem

  LAS VEGAS – (PMA BOOTH # R260) -- March 3, 2009 - WD® (NYSE: WDC), the world’s leader in external storage solutions, today announced that WD ShareSpace™ network storage systems now offer 8 TB (terabytes) of capacity, up to 30 percent faster transfer speeds, and DLNA[1][2] media streaming capabilities. Combined with its ease-of-use and small footprint, WD ShareSpace is now a more compelling solution for small offices and digital media enthusiasts who want to store, protect and share massive amounts of content.     Responding to small-business customers’ needs for increased shared storage, WD incorporated its industry-first 2 terabyte WD Caviar® Green™ drive into WD ShareSpace’s flexible four-bay design, creating a massive 8 TBs of storage in a small footprint.      The included WD Anywhere Backup™ software provides automatic and continuous protection for the valuable data from every PC and Mac on the network.      To speed up both backup and storage, WD improved WD ShareSpace’s read and write speeds up to 30 percent for large media files. Current WD ShareSpace owners may download the new firmware update (http://www.wdc.com/en/products/wdsharespace/) to experience these performance improvements.        Twenty-six percent of broadband households worldwide find it very appealing to be able to play PC-stored content on their TV, and the majority of consumers buying network storage cite as important the ability to serve content to other devices (58 percent), according to a recent Parks Associates studies (Aug. 2008).        To meet the needs of digital media enthusiasts, WD added a DLNA Certified media server to the WD ShareSpace system, making it easy to stream music, photos and videos to popular DLNA-Certified devices including Windows® Vista® PCs, Playstation®3, and Xbox 360®. The previously included iTunes® Music Server lets anyone on the network stream the music collection on WD ShareSpace to any PC or Mac running iTunes.     “With its huge capacity and small footprint, WD ShareSpace has become a popular choice among small business owners. By doubling capacity and increasing transfer speeds, the new 8 TB WD ShareSpace offers more value to small business users,” said Jim Welsh, senior vice president and general manager of WD’s branded products and consumer electronics groups.  “Digital media enthusiasts, on the other hand, will really appreciate the new streaming support which lets them easily stream to PCs, Macs and game consoles. With the new WD ShareSpace, we have made important improvements for all our customers.”   Price and AvailabilityThe new 8 TB capacity will be available this week at WD’s online store (www.shopwd.com). WD ShareSpace network storage systems also are offered in capacities of 2 TB and 4 TB. MSRP for the WD ShareSpace storage system with 8 TB is $1,699.99 USD. FeaturesThe new high-speed network storage systems feature:
  • A small-footprint, 4-bay storage system that takes up very little space and provides plenty of storage to go around;
  • GigE connectivity with data transfer rates up to one gigabit per second when used in a GigE network;
  • RAID 0/1/5 capabilities for data protection and speed;
  • E-mail alert system that monitors drive and system health and sends you an e-mail if a problem is detected;
  • UPnP/DLNA 1.5 Certified Media Server;
  • iTunes server for centralized shared music;
  • Microsoft Active Directory® directory service support;
  • Plug a USB drive into the front-mounted USB 2.0 port and push a button to transfer automatically all the data on the drive to the WD ShareSpace system;
  • Automatic and continuous[2][3] network backup software including licenses to back up 3 computers;
  • WD’s unique MioNet remote Web access service (for PC and Mac) that lets users access the drive from anywhere;
  • Download manager that supports scheduled downloads through FTP and HTTP;
  • Windows Vista® operating system ready;
  • Built-in FTP server;
  • 3 USB 2.0 ports;
  • Equipped with WD drives using WD GreenPower technology, this system, with its efficient cooling architecture and power saving mode, consumes up to 33 percent less power[3][4] and is reliably cool and quiet; and,
  • 3-year limited warranty.
 About WDWD, one of the storage industry's pioneers and long-time leaders, provides products and services for people and organizations that collect, manage and use digital information. The company produces reliable, high-performance hard drives that keep users' data accessible and secure from loss. WD applies its storage expertise to consumer products for external, portable and shared storage applications.  WD was founded in 1970. The company's storage products are marketed to leading systems manufacturers, selected resellers and retailers under the Western Digital® and WD brand names. Visit the Investor section of the company's Web site (www.westerndigital.com) to access a variety of financial and investor information.  ###  Western Digital, WD, the WD logo, My book and MioNet are registered trademarks; WD ShareSpace, My Passport, GreenPower,  and WD Anywhere Backup are trademarks of Western Digital Technologies, Inc. in the US and other countries. Other marks may be mentioned herein that belong to other companies. All other brand and product names mentioned herein are the property of their respective companies. One gigabyte (GB) = 1 billion bytes. One terabyte (TB) = one trillion bytes. Total accessible capacity varies depending on operating environment and RAID configuration.  RAID 0 (striped) accesses the full capacity of the drives.  RAID 5 accesses three-fourths of the total capacity for data protection.  RAID 1 (mirrored) accesses half of the total capacity for additional data protection. As used for transfer rate or interface, megabyte per second (MB/s) = one million bytes per second, and gigabit per second (Gb/s) = one billion bits per second. 


[1][2] To allow streaming for music, photos and movies to any DLNA Certified multimedia device such as Playstation®3 and Xbox 360®.
[2][3] Users can select specific files or folders for backup during the set-up process. From then on changes or additions made to those files or folders will be immediately and automatically backed up on the WD ShareSpace device.

[3][4] Tests based on comparison between a 1 TB dual-drive system using 7200 RPM drives and a 1 TB dual-drive system using WD’s GreenPower drives.

 

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NETWORKS IN MOTION STRENGTHENS ACCURACY OF TRAFFIC SERVICES ON NAVBUILDER PLATFORM WITH ACQUISITION OF TRAFFICGAUGE  Acquisition Enhances Performance and Accuracy of NIM’s Location-Based Services  ALISO VIEJO, Calif., Mar. 3, 2009 – Networks In Motion (NIM), the award-winning wireless navigation, hyper-local search and location-based services (LBS) company with the largest mobile phone navigation subscriber base in North America, today announced its acquisition of TrafficGauge, a leading provider of real-time traffic information. The acquisition brings the expertise of TrafficGauge’s staff into the NIM team as they develop the next generation of NIM’s Traffic Sharing System, building upon the foundation of traffic feeds that were introduced in the fourth version of the NAVBuilder platform. Through this innovative system, every driver using NIM’s navigation service helps generate “traffic sharing” information with help from data-aggregation server technology, which results in increased traffic accuracy. These advancements will be reflected in the next iteration of NIM’s NAVBuilder platform, which provides the basis for carrier-branded navigation applications. “Knowing traffic conditions such as accidents, construction delays, speeds on possible detours can make a world of difference to a driver,” said Doug Antone, president and CEO of Networks In Motion. “By acquiring TrafficGauge, NIM will be able to leverage the company’s data-aggregation server technology to further enhance the usability of NIM’s popular navigation applications. This quantum leap in traffic flow accuracy, along with superior information about conditions used when calculating detours, will better meet customer expectations on traffic avoidance.”The acquisition will enhance NIM’s existing services and does not mark a departure from the company’s focus on location-based services for mobile phones, Antone noted. NIM has no plans to enter the merchant traffic data business; the acquisition did not include TrafficGauge’s hardware devices business, customer base, service contracts or Web properties.

 

About Networks In Motion

Networks In Motion is an award-winning wireless navigation and local search company, powering some of the most innovative location based mobile products in the marketplace.  Networks In Motion powers cutting edge location based services and search for leading mobile partners around the world including Verizon Wireless, AAA, AT&T, Ericsson, Sprint, TELUS, U.S. Cellular and YellowPages.com.  NIM’s NAVBuilder platform is the most widely used mobile phone navigation service in North America.  Founded in 2000, the company is headquartered in Orange County, Calif., with additional offices throughout the EU, in China and Silicon Valley. More information is available at http://www.networksinmotion.com.  

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